Design and Contruction of a Website for Garbage Sales in Sirau Village Using the Extreme Programming Method (Case Study of KSM Kudu Bisa)

Authors

  • Tegar Setio Universitas Telkom Purwokerto
  • Yohani Setiya Rafika Nur Universitas Telkom Purwokerto
  • Hari Widi Utomo Universitas Telkom Purwokerto

DOI:

https://doi.org/10.33019/jurnalecotipe.v12i1.4549

Keywords:

Black Box, Extreme Programming, Garbage Sales Website, User Experience Questionnaire

Abstract

Waste management remains a critical issue in Indonesia, including in Banyumas Regency, where increasing volumes are driven by population growth, urbanization, and low public awareness in waste sorting. In Sirau Village, the KSM KuduBisa waste management group faces various operational challenges, including the absence of real-time waste data, manual transaction records, and high operational costs. This study aims to design and develop a digital waste sales platform using the Extreme Programming (XP) method, chosen for its adaptability and emphasis on continuous testing. The system was built using the full-stack Next.js framework, allowing integrated front-end and back-end development, and was evaluated through Blackbox Testing and the User Experience Questionnaire (UEQ). The results showed a functional success rate of 98.96% and excellent usability scores across all UEQ dimensions. The novelty of this research lies in the integration of digital waste transaction features with educational content within a role-based, modern web architecture—an approach that not only enhances operational efficiency but also promotes public awareness and engagement in sustainable waste practices.

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References

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Published

30.10.2025

How to Cite

[1]
T. Setio, Y. S. R. Nur, and H. W. Utomo, “Design and Contruction of a Website for Garbage Sales in Sirau Village Using the Extreme Programming Method (Case Study of KSM Kudu Bisa)”, JurnalEcotipe, vol. 12, no. 2, pp. 159–168, Oct. 2025, doi: 10.33019/jurnalecotipe.v12i1.4549.

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